MAKE VISUALS GREAT AGAIN SKY TOO BRIGHT FULL
This year, a nearly full moon will shine all night long on the peak date – reducing the number of meteors we will see. Derived from debris dropped by Comet Swift-Tuttle, many Perseids are extremely bright and leave persistent trails. This is the most popular shower of the year, delivering as many as 100 meteors per hour at the peak. That means that the best time for seeing the most Perseids meteors in North America will be the hours before dawn on Saturday morning, when the shower’s radiant in Perseus will be highest in the northeastern sky. The spectacular Perseids meteor shower, which runs between July 17 and August 26 every year, will peak after midnight in the Americas on Friday night, August 12. Thursday, August 11 - Full Moon Circles Saturn (overnight) Since this full moon will occur less than two days after perigee, this will be the fourth and final supermoon of 2022. The moon becomes fully illuminated when it is opposite the sun in the sky, causing the moon to rise at sunset and set at sunrise. The Haudenosaunee (Iroquois) of Eastern North America call it Seskéha, the Freshness Moon. The Cree Nation of central USA and Canada calls the August full moon Ohpahowipîsim, the Flying Up Moon. The indigenous Anishinaabe people of the Great Lakes region call this moon Manoominike-giizis, the Wild Rice Moon, or Miine Giizis, the Blueberry Moon. This full moon, colloquially called the “Sturgeon Moon”, “Red Moon”, “Green Corn Moon”, and “Grain Moon”, always shines among or near the stars of Aquarius or Capricornus. PDT, which converts to Friday at 01:36 GMT. The August full moon will occur on Thursday, August 11 at 9:36 p.m. Friday, August 5 - First Quarter Moon (at 11:07 GMT) Observers in Europe and western Africa can see the phenomena while the moon shines in a dark sky. Viewing the moon through polarized glasses in daytime will increase the image contrast. They will peak in intensity about 90 minutes later and then disappear by about 7 p.m.
PDT and 20:00 GMT) on Thursday, August 4, while the moon is shining in a daylight sky in the Americas. The features will begin to develop around 4 p.m. The Lunar V forms along the northern span of the terminator near the crater Ukert. Look for it beside the terminator, about one third of the way up from the southern pole of the Moon. The bright X-shaped pattern appears when the rims of the craters Purbach, la Caille, and Blanchinus are illuminated from a particular angle of sunlight.
Several times a year, for a few hours just before first quarter, small features on the moon called the Lunar X and the Lunar V become visible in strong binoculars and backyard telescopes. I can of course not use ambient lighting at all, but then my exterior/objects lighting looks bad and incorrect.(Image credit: Starry Night Software) (opens in new tab) Local volume exposure controls can't get rid of the ambient lighting. This is documented and expected, but the problem is that I have to use a local volume otherwise I can't really work around this and my interior lighting would look wrong because of the physically based ambient lighting. The biggest issue is when leaving the local volume around my interior, the initialization of the physically based sky on exit from the interior volume has a an unavoidable game/fps freeze. Then there's the issue of dramatic light change, non-blendable and unavoidable. The visual environment volume is scene-wide, so the exterior starts looking weird
MAKE VISUALS GREAT AGAIN SKY TOO BRIGHT UPDATE
An update on this, I've been using volumes as a way to workaround this but it's not a solution.